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Ragnar_04

  • Writer: jaewon Rim
    jaewon Rim
  • Nov 24, 2021
  • 1 min read

Updated: Oct 31, 2022


first pass of head color....started working on Basecolor of the head. I put some procedural skin textures on the mesh.


and used xyz texture for covering front face roughly.


I took out some mask map such as AO, cavity, curvature for giving more complexity of the map.

 
 
 

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