Ragnar_04
- jaewon Rim
- Nov 24, 2021
- 1 min read
Updated: Oct 31, 2022
first pass of head color....started working on Basecolor of the head. I put some procedural skin textures on the mesh.
and used xyz texture for covering front face roughly.
I took out some mask map such as AO, cavity, curvature for giving more complexity of the map.
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