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Ragnar_03

  • Writer: jaewon Rim
    jaewon Rim
  • Nov 22, 2021
  • 1 min read

Updated: Oct 31, 2022


After gathered new ref, I found that the head sculpt was not accurate. So, I had to change big shape again.


And, I brought model into Mari. For displacement , I was using xyz texture maps. Once, I painted disp map roughly, I brough first pass of disp map to zbrush


I imported disp map and preview on to model, so I could add more wrinkles based on dispmap.

 
 
 

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